chapter 5.1
Objectives
- Introduce the classical views
- Compare and contrast image formation by computer with how images have been formed by architects, artists, and engineers
- Learn the benefits and drawbacks of each type of view
Classical Viewing
- Viewing requires three basic elements
        - One or more objects
- A viewer with a projection surface
- Projectors that go from the object(s) to the projection surface
 
- Classical views are based on the
            relationship among these elements
        - The viewer picks up the object and orients it how she would like to see it
 
- Each object is assumed to be constructed
            from flat principal faces 
        - Buildings, polyhedra, manufactured objects
 
Planar Geometric
            Projections 
- Standard projections project onto a plane
- Projectors are lines that either
        - converge at a center of projection (COP) - perspective
- are parallel - direction of projection (DOP) - orthographic
 
- Such projections preserve lines
        - but not necessarily angles
 
- Nonplanar projections are needed for applications such as map construction
Classical Projections

Perspective vs Parallel
- Computer graphics treats all projections the same and implements them with a single pipeline
- Classical viewing developed different techniques for drawing each type of projection
- Fundamental distinction is between
            parallel and perspective viewing even though mathematically
            parallel viewing is the limit of perspective viewing
 
Taxonomy of Planar Geometric Projections
           
 
Perspective Projection




        
Parallel Projection

Orthographic Projection
- Projectors are orthogonal to projection surface

Multiview Orthographic Projection
- Projection plane parallel to principal face
- Usually form front, top, side views

Advantages and Disadvantages
- Preserves both distances and angles
        - Shapes preserved
- Can be used for measurements
            - Building plans
- Manuals
 
 
- Cannot see what object really looks like
            because many surfaces hidden from view
        - Often we add the isometric
 
Axonometric Projections
- Allow projection plane to move relative to object

        
Types of Axonometric Projections

Advantages and Disadvantages
- Lines are scaled (foreshortened) but can find scaling factors
- Lines preserved but angles are not
        - Projection of a circle in a plane not parallel to the projection plane is an ellipse
 
- Can see three principal faces of a box-like object
- Some optical illusions possible
        - Parallel lines appear to diverge
 
- Does not look real because far objects are scaled the same as near objects
- 
          Used in CAD applications - Isometric Cube 
Oblique Projection
- Arbitrary relationship between projectors and projection plane

          
Advantages and Disadvantages
- Can pick the angles to emphasize a particular face
- Architecture: plan oblique, elevation oblique
- Angles in faces parallel to projection plane are preserved while we can still see around the side
- In physical world, cannot create with simple camera; possible with bellows camera or special lens (architectural)
Perspective Projection
- Projectors coverge at center of projection

Vanishing Points
- Parallel lines (not parallel to the projection plane) on the object converge at a single point in the projection (the vanishing point)
- Drawing simple perspectives by hand uses these vanishing point(s)

Three-Point Perspective
- No principal face parallel to projection plane
- Three vanishing points for cube


Two-PointPerspective
- One principal direction parallel to projection plane
- Two vanishing points for cube


One-Point Perspective
- One principal face parallel to projection plane
- One vanishing point for cube
 


Advantages and Disadvantages
- Objects further from viewer are
            projected smaller than the same sized objects closer to the viewer
            (diminution)
        - Looks realistic
 
- Equal distances along a line are not projected into equal distances (nonuniform foreshortening)
- Angles preserved only in planes parallel to the projection plane
- More difficult to construct by hand than parallel projections (but not more difficult by computer)


