Exam 2

Exam Format

The exam will be on Moodle. You must be IN CLASS to take the exam, and must show me you have submitted the exam in Moodle BEFORE you leave class. Moodle will be the ONLY tab you have open and full screen at all times. Switching application may result in failing the exam.

MAKE SURE YOUR LAPTOP IS CHARGED, WORKING, AND WON’T START AND UPDATE DURING THE EXAM! If you need and to use a power adapter, have it out and sit near a wall/floor outlet.

Question Types and Point Distributions

20 Questions - 64 total points

  • 5 Short answer - 20 total points (31%)
    • Rambling or vague answers will not receive full credit
  • 4 Matching Questions - 33 total points (52%)
  • 3 Multiple Choice - 3 total points (5%))
  • 8 True/False - 8 total points (12%)

Exam Content

Majority of the content comes from Design with the Mind in Mind and Rocket Surgury Made Easy unless otherwise noted.

Topics may include…

DWTMIM

  • Chapter 1
    • What biases our perception?
      • What are the most common?
    • How does our perception work?
  • Chapter 2
    • The gestalt principles
  • Chapter 3
    • How can we structure information to provide visual hierarchy?
  • Chapter 4
    • What presentations factors affect our ability to distinguish colors?
    • Rules for color usage
  • Chapter 5
    • Methods of getting the users attention and making sure important things are seen
    • What are the drawbacks of some of the methods?
  • Chapter 6
    • What can we do to better support reading in applications?
  • Chapter 7
    • How to use “calls to action”
    • Memory
      • How do long and short term memory differ?
      • How can we avoid taxing short term memory in software?
  • Chapter 8
    • What are three ways we miss observations to the world around us and what makes that happen? (also Chapter 1)
    • How do our goals help us to navigate/find information in software?
    • How to we compensate for deficiencies in short term memory?
    • What is the most common thing people forget?
  • Chapter 9
    • Recall vs Recognition
  • Chapter 10
    • Our “two minds”
      • Characteristics and properties
    • Our “three brains”
      • Characteristics and properties

Rocket Surgury Made Easy

  • DIY Usability Testing
    • Why is it effective?
    • When and how should it be done?
    • Who can take part…
      • as a facilitator
      • hall monitor
      • observer
      • participant

GUI Bloopers Chapter 2

  • Incorrect use of UI Controls
    • How to fix the issues