Exam 2 Question Pool
Questions on the exam may differ in wording, format, etc. but core concepts exercised with remain the same. Exam format will be announced at a later time.
RSME
- Summarize DIY usability testing. How do you recruit people? How do you decide what application features to test? How is it performed/administered?
Chapter 1
- What is “usability testing”?
- According to RSME, why does DIY usability testing work?
- What are the advantages of usability testing?
Chapter 3
- What are the guidelines for scheduling usability testing?
Chapter 4
- How much progress must be made before you can start usability testing?
Chapter 5
- What should be considered when trying to recruit participants with domain knowledge?
- How should issues discovered during the DIY usability testing be handled?
Chapter 10
DWTMIM
Chapter 1
- What things are cited in DWTMIM that biases of our perception?
- Explain three ways to minimize perception bias in user-interface design?
Chapter 2
- List an describe in one sentence each, the seven Gestalt Principles.
- Give an example of how you might use each of the seven Gestalt Principles in the context of an interface design.
Chapter 4
- What are the design factors that determine our ability to discriminate colors?
- What are the 5 guidelines for using color?
Chapter 5
- What are the three functions of the visual periphery?
What are uses of our peripheral vision? (Duplicate)
- What are the four common methods for making messages visible to your users?
- What are three heavy weight approaches to getting the user’s attention for messages? Other than potentially annoying users, why should they be used sparingly?
- What is the region of the human eye that has the highest resolution?
Chapter 6
- What are the 6 text presentation issues that disrupt reading?
- Explain feature-driven and context-driven reading.
Chapter 7
- What are three weaknesses of long term memory?
Chapter 8
- As users work through tasks, what stages should be supported by the user interface?
- Once a task is accomplished, it is very easy to forget “cleanup” steps. What are two ways we can alleviate this issue? Explain?
- Define inattentional and change blindness and discuss how we might design to accomodate these psychological phenomena.
Chapter 9
- What is the difference between recall and recogition?
- From a physiological perspective, what are memories?
- What are two ways memories are activated? (Section: Recognition is Easy)
- From a design perspective, what are 6 ways to help limit the amount of recall necessary for users? (Section: Implications for User-Interface Design)
- What are the interface design impliciations related to recall and recognition?
Chapter 10
- Explain the difference between system 1 and system 2.
- Describe three chracteristics of our System One brain.
- What are the eight design rules to help minimize the amount attention required from a user?
- Describe four issues with learning from experience.
Chapter 11
- What are the four primary factors that help people learn to use interactive systems faster?
Chapter 13
- Explain Fitts’ Law in the context of user interface design and provide at least one example.
- Explain the Steering Law in the context of user interface design and provide at least one example.
Chapter 14